LUDICRAFT

Ludicraft — craft great play, ship with joy

Make prototypes that feel alive. Tweak HUDs, edit challenges, and invite friends in seconds.

Prototype • Play • Share

Ship levels, not excuses — build playful moments fast

Ludicraft blends retro arcade temperament with modern production tools: live HUD editing, shareable challenge seeds, instant playtests, and cross-device progression so creators focus on fun.

HUD Editor Beta
Ludicraft hero visual: playful level editor UI

Core features

Fast iteration loops, modular plugins, and a curated launcher let teams ship levels and systems with fewer cycles. Every tool ships with remapping, narration hooks, and accessibility presets.

  • 1Live HUD editor with save states
  • 2Asymmetric grid templates and masks
  • 3Party invites, matchmaking, and cloud saves

Quick tools

Theme tiles, shader masks, and replay snippets for instant feedback.

Tile Mixer
HUD Presets
Challenge Seeds

Ready to ship your next playful experiment?

Sign up and get a seed pack, HUD templates, and two months free on selected plans.

Voices from the field

"Ludicraft took our jam prototype to a festival slot in two days — the HUD editor made tuning trivial."

— Mira Han, studio lead

"Players loved the challenge seed links. We saw community remixes within 24 hours."

— Jonas P., designer
1.2k
Active projects
48k+
Shared challenges
99%
Cross-device sync success

How it works

  1. Seed — pick a template or import assets.
  2. Edit — tweak HUDs, tile maps, and rules in live preview.
  3. Share — send a seed link or publish to the launcher.
Developer integrations

Lightweight SDKs for analytics, leaderboards, and cloud save. No heavy plumbing required.

Feature preview with HUD overlay and editor panels

FAQ

Is there a free tier?

Yes. The free tier includes templates, HUD editing, and community seeds. Paid plans unlock cloud saves and team features.

How do I share challenges?

Export a seed link from the editor and paste it in chat or social. Players can load the seed and play immediately.

Contact — tell us about your project

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